ゲームブートキャンプ11日目
今日やること
ちょっと遊びすぎた。
01:00-01:30
- Google Play Servicesの調査つづき
Setupつづき
proguard-project.txtに追加
-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}
まちがってるがな。s/gradle.build/build.gradle/g
Note: When using Android Studio, you must add Proguard to your gradle.build file's build types. For more information, see the Gradle Plugin User Guide.
Google Play services APKを利用できるかチェック
- onResume()のなかでチェックするとよい
- 必要なときにgoogle play servicesのversionをチェックする
Google Play Servicesにアクセスする
GoogleApiClientを利用する (GoogleDrive)
GoogleApiClient mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Drive.API)
.addScope(Drive.SCOPE_FILE)
.build();
connect()でつなぐ前にcallbackをimplementする
public class MyActivity extends FragmentActivity
implements ConnectionCallbacks, OnConnectionFailedListener {
private GoogleApiClient mGoogleApiClient;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create a GoogleApiClient instance
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Drive.API)
.addScope(Drive.SCOPE_FILE)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.build();
...
}
@Override
protected void onStart() {
super.onStart();
if (!mResolvingError) { // more about this later
mGoogleApiClient.connect();
}
}
@Override
protected void onStop() {
mGoogleApiClient.disconnect();
super.onStop();
}
@Override
public void onConnected(Bundle connectionHint) {}
@Override
public void onConnectionSuspended(int cause) {}
@Override
public void onConnectionFailed(ConnectionResult result) {}
}